D&D EBERRON FIVE NATIONS PDF

D&D EBERRON FIVE NATIONS PDF

July 5, 2020

Buy Five Nations (Eberron Campaign: Dungeons & Dragons) by Bill Slavicsek ( ISBN: ) Book 4 of 15 in the Eberron (D&D manuals) Series . The humans of the Five Nations are ethnically diverse. It’s hard to map Eberron’s fashions to Earth’s history because it’s not Earth. . One of the common tropes of many classic D&D settings is dragonhide armor, for example. Although it is the most powerful of the Five Nations emerging from the Last War, it is also the most interested in maintaining peace; King.

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Could we get a quick rundown on what the humans of each of the Five Nations commonly look like, physically? Or are they a grab bag of all possible looks we have in reality? The humans of the Five Nations are ethnically diverse. It began on Sarlona, where environments range fivs desert to arctic tundra and everything in between. Humanity came to Khorvaire in multiple waves of explorers, settlers and refugees and the Five Nations were built from this stew. On the coasts of Khorvaire you can find communities that can trace their roots back eeberron particular nations, such as the Khunan humans of Valenar.

So yes, they are a grab bag of all possible looks you can imagine. Karrns are stoic and stolid, while Aundairians tend to be dramatic and expressive. Reflecting a little on how their cultures have shaped them… Vyenne is very gifted and wants the world to know it. Appearance and opinions matter to her. What historical equivalent should I look to for fashion in Eberron? In our history armor was rendered obsolete by the prevalence of the musket.

In Eberron, armor is often worn either as a practical tool or as a fashion statement, and I think that armor is more comfortable and flexible than equivalents we know from our history. I think this concept generally extends.

This is clothing with fabric imbued with illusion. At the high end you can have truly fantastic designs: I look to the illustrations in the books for inspiration, and I think of the general tone of the nation.

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In Aundair you have more glamorweave and shiftweave, along with a general love of complexity and ostentatious display. Thranes are more practical and austere, always ready for trouble so more casual armorwith some ornate displays of faith. Karrns are likewise practical, martial, and dressed to deal with a harsher climate. The Brelish are in a more tropical climate and fall in the middle — not as in love with fashion as the Aundairians, but neither as spartan as the Thranes or Karrns.

And in Cyre you had both more widespread wealth and a love of art and artistry… but now carrying the scars of loss. My party recently traveled to Aundair, their first step into civilization, and I stressed the fashion and the utility of magic, tavern signs with continual light and faerie fire to glow in unusual colors even at night, glamerweave outfits that mimic the morning sky and billowing flowers… Magnificent things that made the outlanders feel even more outlandish. I like to pepper in certain fashions from the civilized lands, the goblin was highly amused in using the Brelish arrows they found in hopes that some poor Brelander might be held accountable for certain actions.

I like those little flairs to random treasure drops. I generally choose to emphasise to my players that clothes are more modern in Eberron than traditional Fantasy. Most of my NPCs have a tendency towards trenchcoat and similar long coats because of this change. Would it seem likely that there would be fads based on various lost cultures?

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Say after a major cache of Xendrik relics ends up in Sharn that Breland goes through a Sulatar inspired craze maybe spreading maybe not?

What about the influence of Zilargo who are neighbors of Breland without the baggage of having been at war nationz them. Their arcane implements are simply knitting needles and crochet hooks. Their rod is military issue, short and to the point.

Dragonmarks: People of the Five Nations |

Their arcane implement is a wand built into the bow of their viol. She makes up for this, though, by having a gleaming white prosthetic arm powered by a small bound water elemental, proudly blazoned with the Cannith coat of arms. These goblins mostly rely on intimidation instead of actual armor.

The medusa sergeant I introduced them to wears a particularly expensive and severe-looking set of blinders. By contrast, I assume that such armor in other settings is simply… brown. Shoes are another thing to give some consideration. Going up in means from there, shoe styles vary a lot from place to place.

And rubber balls for middle-class children to play with, for that matter. What sense is an undergarment that hampers your ebetron and a gown you could trip over or get tangled in when an enemy nation could have attacked at any time until a few years ago, after all?

Not to mention in a world without quite so negative a view of women in the first place. Specifically trollskin leather shoes. Very few things have tasty skin under normal cooking d&s, but the troll hide would be a potentially valuable waste product in a far more abundant supply than other forms of sturdy leather. Something I have put a lot of thought into is regional cuisine.

Perhaps someday you could do a similar post on that subject? I like to take inspiration from real world historical clothing for Eberron fashion, but use it in an intensely anachronistic way, so it usually loses any historical significance.

The styles would generally signify the status and personality of the wearer, and most clothing beyond the most strange of haute-couture would be a lot more practical.

And haute-couture in Eberron would be as unusual and surreal as that of modern day Earth, possibly taking inspiration from ancient and foreign cultures.

One of the remarks above about trollhide boots got me thinking. What is the attitude in the Five Nations toward items made from the body nnations of sentient species? Or am I ascribing a sensibility to them that is only a product of my nqtions prejudices?

I have fashion related quirk for the goblins in my games. They find that people who cover their ears are trying to hide something or deceive you. I got the Idea from Legacy of Dhakaan where it talked about how goblins ears help express body nwtions. I could see this making hair accessories, bandanas, circlets and other head ornaments that do not cover or hide the ears popular among City goblins. They are helping New Cyre rebuild and were present during the remembrance of the Day of Mourning.

Eberrln Cyrans were dressed in their best, wearing black and greys. Later in the night the bright colors came out as remembrance of things lost turned to futures won. I gave Cyran fashion a more modern look, tuxedo pants and vests for the men or womenand pencil skirts and long jackets for the women. I wanted to emphasize the artistic flair and more modern attitudes.

It helps that I often have to watch Project runway with my wife and knew the terms: After that the Cyrans have been in worn but well maintained work clothes, showing what they have lost. Interesting thoughts for sure, especially on the fashion front.

My home games have leaned hard into a vaguely Victorian through Jazz Age look, with the idea that the Last War is a close enough WW1 analogue and the lightning rail, airship, and Sivis networks fill the same roll as trains, planes, and telegraphs respectively, so that other aspects of the world should conform to feel familiar.

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The best reflection I can give of what MY Eberron looks like is an old character one of my players had years ago; a Dwarf veteran of the War who retired to the life of an inquisitive, never seen without his monocle and trenchcoat. Fashion police were a thing during the Renaissance.

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There are records of people being stopped on the street and fined for wearing clothes that were considered too opulent under e&d sumptuary laws. I think it could be interesting if the same were true fivve glamourweave in certain parts of the five nations, though the purpose of such laws might vary. They could be meant to uphold social mores in Thrane and Karrnath, or to maintain social divisions in Aundair.

Religious Aundairians are antions on clothing which displays their piety, including clothing which fivr scenes from mythology, edging designed to resemble silver flames and outfits which resemble depictions of their dieties.

A warrior might dress to resemble Dol Arrah or Dol Dorn when in their armour and an innkeeper might dress as Boldrei the hearthkeeper. Brelanders are less showy than other nations but personal items such as flamic pendants or octogram belt buckles identify those with religious conviction. Cyrans went in for religious jewellery and personalised accessories, which you can now find at pawn shops all over the continent.

Though some did go for conspicuous displays of wealth and false piety, for many a gem-studded octogram or finely detailed silver pendant were made by religious artisans to bring the beauty of the divine into reality.

As Karrnathis enjoy practical designs, most of their religious displays are second to the functionality of their clothes. It has become common for Blood of Vol followers to add red stripes or ribbons to their clothing, as well as the familiar red gemstone aspect.

Red thread for clothing is commonplace, representing blood that binds the community together and keeps us alive. Eherron for the Sovereign Host are similarly practical, usually taking the form of small etchings in tools, armour and weapons. For all religious, Karrnathis usually bring out their religious side more in their art and architecture. Thranes by comparison are relatively subdued, especially since the theocracy arose.

This subdued nature goes out the window during festivals though, with nxtions bringing out their finery and the streets being awash with silver and white clothing and silver jewellry. I enjoyed your write ups, Keith! I always saw that ebegron as: Thrane, Karrnath, Aundair, Breland, Cyre. X&d take on it! Good point on the Sarlona immigrants already being ethnically mixed! Your email address will not be published. Notify me of follow-up comments by email. Notify me of new posts by email.

This site uses Akismet to reduce spam. Learn how your comment data is processed. Vyenne is a duelist from Aundair. Her ruffles and hairstyle reflect the latest trends in Fairhaven fashion; while her d&v appears constricting, the fabric is surprisingly flexible.

Unlike her neighbor, who still insists on launching sticks at his enemies. Castor is a retired templar from Fivf. Compared to Vyenne, his clothing is simple and practical. Meris is from Cyre. Where Vyenne likes her wands and her elegant chain dancing, Harkan carries a staff and is quite straightforward about crushing you with his mace.

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