July 14, 2020

Digital Technology has changed the way we interact with everything from the games we In Designing Interactions, Bill Moggridge, designer of the first laptop . Contents. Foreword vii. Whatls Interaction Design? by Gillian Crampton Smith. Preface xxi. Introduction. 1. Two personal stories. 1. The Mouse and the Desktop. A pioneer in interaction design tells the stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of.

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A pioneer in interaction design tells inferactions stories of designers who changed the way people use everyday things in the digital era, interviewing the founders of Google, the creator of The Sims, the inventors and developers of the mouse and the desktop, and many others. Digital technology has changed the way we interact with everything from the games we play to the tools we use at work.

In Designing Interactionsaward-winning designer Bill Moggridge introduces moggfidge to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer the GRiD Compass, and a founder of the design firm IDEO, tells us these stories from an industry insider’s viewpoint, tracing the evolution of ideas from inspiration to outcome. Their stories chart the history of entrepreneurial design development for technology.

Moggridge and desinging interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm’s handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. Designing Interactions is illustrated with more than images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.

All in all, I cannot recommend this book too highly: During the past forty years, interaction designers have powerfully transformed the daily lives of billions. Designing Interactions is a deeply knowing, intimate portrayal of these people: A labor of love that was years in the making, this classic has no rival in its field.

Designing Interactions offers multiple interfaces in its own right. It’s not just a well-designed, nicely indexed book, with a heft that strains the tendons the back of my review copy cracked after only a few hours of gentle usebut also an enclosed DVD with interviews, and a website designinginteractions. There’s an inherent lesson in this arrangement, which is the value of choice.

The very randomness of Moggridge’s archive shows interqctions truest quality of good interaction design: This is one hell of a book Part history lesson, part computer science thesis, part design education, part personal design philosophy, it is fascinating, inspirational, occasionally baffling, and often hilarious.

An engaging, informative, and enjoyable history of interaction design that helps us appreciate the contributions of some incredible people who shaped this corner of the design field. This will be the book that summarizes how the technology of interaction came into being and prescribes how it will advance in the future. Written by the designer who was there, who helped make it happen, who pioneered the digital revolution.


Essential, exciting, and a delight for both eyes and mind.

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Designing Interactions [With CDROM] by Bill Moggridge

Page 1 of 1 Start over Page 1 of 1. The Essentials of Interaction Design. Revised and Expanded Edition. Universal Principles of Design, Revised and Updated: The Laws of Simplicity Simplicity: Design, Technology, Business, Life.

The Elements of User Experience: Review All in all, I cannot recommend this book too highly: Magazine This is designnig hell of a book Try the Kindle edition and experience these great reading features: Share your thoughts with other customers.

Write a customer review. Read reviews that mention interaction design designing interactions bill moggridge collection of interviews book designing reading the book interactions book dvd ideo pages chapter interested chapters designed designs examples field innovation content current.

Showing of 29 reviews. Top Reviews Most recent Top Reviews. There was a problem filtering reviews right now. Please try again later. The title of this book might suggest that it’s an introduction to the field of human-computer interaction HCI. It’s not, though I would recommend it to anyone going into that field. Rather, interactikns is a collection of interviews, heavily edited and stylized, that tell the story of the mouse; the Xerox Star though not in the depth it deserves ; the Mac; the iPod; and hundreds of other design innovations.

The book only superficially talks about the particular elements of these designs that made them revolutionary. The focus is, instead, on the story niteractions how those elements were allowed to come together to bear fruit.

Managers should read this book closely. The book deserves style points, with color pictures jammed into every page to keep things lively. My only major complaint is that it’s too much of a good thing.

Designing Interactions (The MIT Press): Reference Books @

There are a lot of interviews in here that are nice in and of themselves, but just don’t fit the theme. Will Wright creator of the Sims and Spore is always an interesting guy, but his big thing–“Let’s make software that works as open-ended toys, not closed games,” to paraphrase–is tangentially related to interaction design, at best. I would have enjoyed this more as a slimmed-down, tightly-focused volume than as the hefty hardcover behemoth it is.

Outstanding read about the history of how some of the things we use daily were conceptualized and designed. Moggridge interviews some of the coolest and relevant inventors of the modern technology era. The book hit a dry spell toward the end but finished strong. As a usability and design professional I found this book to be a good read on perspective, and to read the techniques and methods used to develop new things.


This is a great history book of interaction and product design by the heavy hitters in the digital industry. It’s great for history, but if you want a book to learn from, this is not it. It’s a huge collection of 42 interviews and is pages with a lot of photos of how those experts did desiggning.

The last chapter, which is 94 pages, is the main chapter you can learn from. And there are 22 completely blank pages in the book. I would have been happy if they would have at least put some interaction design principles on those 22 pages. They could have really packed a lot of useful material on how to design interactions. And they could use the enclosed CD to follow-up on blil 22 pages with some great visual material and then you would have a complete course on “Designing Interactions” That’s what the name interactuons the book is, “Designing Interactions”.

Designing Interactions [With CDROM]

I challenge them to put together a “design team” for the next edition and put the most important principles of interaction design on those 22 pages! I bet they can’t or won’t do it! Just think how much more valuable a book it would be. Then it wouldn’t just be a history book of interaction design but something where learning could be integrated with the history.

But that is probably too radical of a concept and the editors and publishers and decision makers just won’t go for it. I bet they won’t do it. This book has so much good information it’s unbelievable.

The layout is clear and easy to read. The content covers historical trends related to current ones. Bill Moggridge passes away in So sorry he is gone. I was a little disappointed to find that this book was mostly just a “who’s who” in the history of interface design. There isn’t much practical information here It has lots of information about the career and motivation of designers.

Perhaps it gets better later, but I have better things to do with my time than keep reading, hoping that the 10th person who was involved in the invention of the mouse has something to actually teach the reader about designing interactions. This book should be listed as a human interest piece not a “Manager’s Guide to Computing”.

If that’s what you’re looking for, then it might be for you. But be careful to read the reviews before you spend your hard earned money. See all 29 reviews. Amazon Giveaway allows you to run promotional giveaways in order to create buzz, reward your audience, and attract new followers and customers.

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