Discworld Roleplaying Game [Steve Jackson Games] on *FREE* shipping on qualifying offers. The best-selling works of Terry Pratchett chronicle. The Discworld Roleplaying Game, powered by GURPS, promises exciting roleplaying adventures inspired by one of the great storytellers of the. For the first time since the first time, we’re getting a new edition of the Discworld RPG. GURPS. Now there’s a name I haven’t heard in a very.
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Discworld has been around almost as long as pen and paper RPGs. It is still kicking around—as evidenced by the latest release from Steve Jackson games, which we just got our hands on. Let us know in the comments! And that I should also explain what the book is, and why I like it. Disworld point is that you can create just about any kind of character in GURPS, which is both its blessing and its curse. GURPS as a system is not without its xiscworld. Obviously there are exceptions.
diswcorld It handles modern adventures much better than d20 ever did, to say nothing of crazy spy stuff, dystopian cyberscapes, or the aforementioned wizard-mechs. Based on the bestselling novels by Sir Terry Pratchettwho is easily one of the greatest writers of all time.
His particular blend of humor, wit, philosophy and pragmatic bloodymindedness made a unique world that gave many people myself included something to laugh and learn along with. Full of fantastic characters, unrelenting plots, and comedy with the occasional bit of tragic relief mixed instories in the Discworld might resemble stories you know—right up until they are completely unlike them.
And he and his golden horde of oldies rampaged around for a while, in search of glory and linniment. Discworld 2nd Edition is a complete roleplaying game.
It has bits on character creation which, because this is GURPS, is nearly half the book yurps all the assorted skills, combat rules, magic, gear, and setting information you could want. Your purchased IQ represents your intelligence in Chilly or Moderate temperatures. This value falls as ambient temperatures rise.
In warm conditions you suffer -1 to IQ. That grups part is a direct reference to an event from one of the novels, Men-at-Arms, when a troll constable of the Night Watch gets locked in a freezer and begins to understand the very meaning of existence. Things on Discworld get a bit…weird. To say the least.
Discworld Role-Playing Game (Tabletop Game) – TV Tropes
But the book is full of flavor like that. It drips from every chapter. Reading the excerpt fluff feels a lot like reading something from one of the novels. And the rules do a fantastic job of adhering to the humorous tone.
With flaws like Delusion Spelling My Name Backwards Disguises It Perfectly available for Vampires, or the disccworld to play as an arcane automata—the book is no stranger to the levity that characterizes the Discworld. They have helpfully provide guidelines for running different kinds of campaigns—and I really like them. As a GM I found them helpful. A party of stuffy, argumentative wizards and their mon—er—orangutan Librarian are almost normal in comparison.
Even the sample character creation, Jemzarkia of Krull is laden down with things like Highheeled Heroine and Reputation Cool enchantress.
Especially since this second edition has updated the lore to include all the latest books, including Unseen Academicals, THUD! GURPS is thorough, if nothing else, and they have rules modeling just about every aspect of the world here—again, it gurpps a little work, but the book is so delightful to read, I found myself getting caught up in footnotes.
But, full disclosure, I love the Discworld novels. And this was getting a chance to revisit something I love from a different perspective. So, if you can get past the clunky nature of GURPS, especially if you love humor, this book is well worth the investment.
RPG Review – Discworld 2nd Edition (GURPS) – Bell of Lost Souls
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